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Unit unable to evade incoming attacks or use reactions. Unit's CT does not increase, effectively unable to do anything. Breaks any damage chain when unit sleeps through turn though.ĭecrease CT gain by 30% (Slow Counter) or 50% for 3 turns, and removes Haste. Poison's tick damage does not remove Sleep. Sleep status is removed upon taking damage. Unit is unable to do anything, takes 50% more damage. Cancels casting of magic abilities only*. Unit cannot use Magic-categorized or Hybrid abilities (TP or AP). Cannot be broken or dispelled, except with item Holy Torch. Keeps all buffs/debuffs status effects?ĭecrease magical damage by 25%, and hybrid damage (Kotetsu) by 12% for 3 turns. Recovers 10% of unit's max HP per turn for 3 turns, and removes Poison. Target's CT will be equal to the unit with the highest CT in battle (or 100CT if nobody above 100CT) and will take their turn first. This Poison damage cannot be boosted.ĭecrease physical damage by 25%, and hybrid damage (Kotetsu) by 12% for 3 turns. Can be broken.ĭecrease 15% (25% for LB) of unit's max HP per turn for 3 turns, and removes Regen. This reduces Kotetsu's damage by 50%, but not Drain Force. If the unit ends a battle while remaining pertrified, they will lose Bravery and be considered dead (in PVE content). Unit turns into a statue and effectively remains dead, unless de-petrified. Can be broken.Ĩ0% chance for unit to be unable to do anything. Does not mitigate Kotetsu/Drain Force damage. Unit unable to move, but can still use abilities and items.
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Instead of gaining 10% of AGI as CT per cycle, you now gain 14.2% of AGI as CT per cycle. Increase CT gain by 42% for 3 turns, and removes Slow. Rune Knight skill Soaring Blade deal extra to targets with Float. Gun/Bow users do not gain any range bonus. Float does NOT increase Height of target, nor Jump (Gilgamesh's unique passive gives Float & Jump +1). Unit will avoid Terra Slash and map traps for 3 turns. It takes 1000 CT to activate a spell, so now it'll take 650 CT. Unit is unable to use any abilities or normal attacks, but may move around freely.ĭecrease casting time by 350 for 3 turns. Poison's tick damage does not remove Confusion. Unit will normal attack any target (ally or enemy). The 50% damage increase applies after all damage resistances and mitigation.įorced AI. Unit turns into a chicken and runs away without attacking, takes 50% more damage, and gains 1 Bravery per turn. May also choose to use beneficial TP skills on the units of the player who charmed them. Unit will use normal attack or damage skills towards their owner's units only. If Blinded by Lv 20 skill, her accuracy rate is 132 * 0.5 = 66%.įorced AI. Reduce accuracy by 50% (not a flat decrease). Unit uses normal attack and attacks enemies only, damage dealt +50% and damage taken +50%. Available from Oldoan Apron and Illusory Bell. Recovers 5%/25% of the user's max AP per turn for 3 turns. This also reduces special attacks that are based off of a unit's max HP/AP/TP like Drain Force, Seize AP and Duskblade. Description & Notes (All values assume the ability is at max level)
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